Inspected By Production Blog

This is the production blog for Inspected By, an animated short by Cameron Kerr and Justin Cerilli.
Justin animating a scene

Justin animating a scene

Rendering animation passes in the RCC VCL lab

Rendering animation passes in the RCC VCL lab

Animation

Animation has begun on our main scene.  Here is a frame grab.

Screen Grab from Maya

Texturing Lou

We have textured our Lou character and I’ll show you how we did it.  First I went to ShareCG and grabbed a 1K square texturing grid.

UV Mapping Grid

Next we applied this texture to Lou to see how the square lie.  You can use this information to determine many things including which form of UV mapping you want to use to flatten out your UVs.  This is what Lou looked like.

Applying the UV Grid to Lou

Using this information we determined to just leave the UVs the way they are and not to force any other kinds of UV mapping (cylindrical, automatic, planar, camera projected, etc).  Then we go to the UV Texture editor in Maya and get our UV Snapshot.  This is a grid version of Lou’s flattened out body.

UV Snapshot

Using all this information, we can bring everything into Photoshop and create our Lou Texture.  This is what it looks like.

Lou Texture

Then, we apply it to Lou

Lou_version_18_or_whatever

And that’s it.  Pretty sneaky sis.

camkerr & Justin