Inspected By Production Blog
Texturing Lou
We have textured our Lou character and I’ll show you how we did it. First I went to ShareCG and grabbed a 1K square texturing grid.
Next we applied this texture to Lou to see how the square lie. You can use this information to determine many things including which form of UV mapping you want to use to flatten out your UVs. This is what Lou looked like.
Using this information we determined to just leave the UVs the way they are and not to force any other kinds of UV mapping (cylindrical, automatic, planar, camera projected, etc). Then we go to the UV Texture editor in Maya and get our UV Snapshot. This is a grid version of Lou’s flattened out body.
Using all this information, we can bring everything into Photoshop and create our Lou Texture. This is what it looks like.
Then, we apply it to Lou
And that’s it. Pretty sneaky sis.
camkerr & Justin







